@aral Foss devs and designers: so I work on this in my spare time, after work, when dinner is eaten and the kids are put to bed. Instead of watching a movie hanging out with my partner etc.
I know millions of users use my stuff and the stress and time constraint causes FOSS people like me into higher burnout numbers than others but I still try to appease the users.
Random people: YOU SUCK! Do what I tell you! Lol
@ohyran my app's icon was a 3d rendered piece of art by a talented artist and I got the same complaint from them on bug trackers, so *shrug*
@hergertme see in many ways I am "team unification" here with icons following strict guidelines. That said, we (FOSS people, you GNOME, me KDE) should be seen as a movement and not a project I've always thought. Or rather the movement side can't be ignored.
The health of the movement must always be considered - even letting the health of a project take the back foot for the movement it is the result of at times.
What rubs me the wrong way is how devs/designers are treated
@hergertme [cont] ... by a large set of self-proclaimed users, which is a growing group based on FOSS popularity, while the group of collaborators, contributors and community members shrink or remain the same.
Often demands are baked into backhanded little slights, or outright demands that "the devs" should do X/Y/Z or "I'm leaving" - the Facebook Effect in action I always thought - the assumption that anything given free is in fact a customer/seller relationship and the user is a client.
@hergertme [cont2] ... or as in this case: a joke based on the misguided assumption that the devs/designers are bumbling morons because why else would they not be mac os - and should know their place as servants/salesmen in this fictitious seller/customer relationship instead of what they really are, creators donating time and effort for nothing.
Screw that. The health and wellbeing of one contributor is worth a hundred self-preclaimed "users" or clients, and we should say that as a movement.
@ohyran I think the premise that as Foss developers we should have to care about market domination and winning is unhealthy.
community outreach, and management are extremely important, to… manage the expectations towards projects, and also to streamline bugs / wishes / complaints into something productive and actionable — or at least into something that isn't entirely deflating.
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